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> Guitar Hero 5
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(New page: '''Guitar Hero 5''' is an upcoming game announced by Activision on December 3rd, 2008. It turns out that there will still be advertisements in-game, and that Burger King may be sponsor...)
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'''Guitar Hero 5''' is an upcoming game announced by [[Activision]] on December 3rd, 2008. It turns out that there will still be advertisements in-game, and that Burger King may be sponsoring the game.
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{{pp-semi-protected|small=yes}}
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{{future game}}
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{{Infobox VG
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| title = Guitar Hero 5
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| image = [[File:Gh5-cover.jpg|250px]]
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|caption =
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| developer = [[Neversoft]] (Xbox 360/PS3)<ref name="press release"/><br>[[Vicarious Visions]] (Wii)<br>[[Budcat Creations]] (PS2)
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| publisher = [[Activision]], [[RedOctane]]
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| designer =
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| series = ''[[Guitar Hero (series)|Guitar Hero]]''
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| engine =
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| released = {{vgrelease|NA=September 1, 2009<ref name="ign tracks"/>|EU=September 18, 2009<ref>{{cite web | url = http://www.eurogamer.net/articles/gh5-supports-xbox-live-avatars | title = GH5 supports Xbox Live Avatars | date = 2009-07-31 | accessdate= 2009-08-03 | first = Robert | last = Purchase | publisher = [[Eurogamer]] }}</ref>|AUS=September 16, 2009<ref name="ign tracks"/>}}
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| genre = [[Music video game]]
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| modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
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| ratings =
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| platforms = [[PlayStation 2]], [[PlayStation 3]], [[Wii]], [[Xbox 360]]
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| media = [[Blu-ray Disc|Blu-ray]] (PS3), [[DVD]] (PS2/Xbox 360), [[Wii Optical Disc]] (Wii)
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| requirements =
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| input = [[Guitar controller]], [[drum controller]], [[microphone]], [[gamepad]], [[Wii Remote]]
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}}
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No other info was announced about the game, but due to the record sales of [[Guitar Hero World Tour|World Tour]], it is safe to expect drums and a mic as well as the guitar.
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'''''Guitar Hero 5''''' is a [[music video game]] and the fifth main entry in the [[Guitar Hero|''Guitar Hero'' series]]. The game will be developed by [[Neversoft]] and published by [[RedOctane]] and [[Activision]]. It will be released internationally during September 2009. Similar to the preceding title, ''[[Guitar Hero World Tour]]'', ''Guitar Hero 5'' is geared towards playing in a four-person band experience, including [[lead guitar|lead]] and [[bass guitar]], [[drums]], and [[vocals]]. The game will be available as a standalone title, allow players to use existing compatible instrument controllers, and as a bundle that provides these controllers. ''Guitar Hero 5'' adds several new features, such as drop-in/drop-out play, bands composed of any combination of available instruments, a Rockfest competitive mode consisting of several various scoring mechanisms, and both song-specific and general Challenges to unlock new avatars, clothing, and other extras in the game. Many of these changes were added to make the game a more social experience, allowing players across a range of skill levels to be able to play cooperatively and competitively against each other both locally and online.
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[[Category: Games]]
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''Guitar Hero 5'''s track list contains 85 songs by 83 separate artists, and like previous ''Guitar Hero'' games, several musicians with works in the game have been modeled through [[motion capture]] for avatars in the game, including [[Johnny Cash]], [[Carlos Santana]], and [[Shirley Manson]]. The game continues to support the user-created music studio introduced in ''World Tour'' through GHTunes, and additional [[downloadable content]] for the game will be made available. A majority of existing downloadable tracks from ''World Tour'' will be forward-compatible with ''Guitar Hero 5''.
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==Gameplay==
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{{See also|Guitar Hero (series)#Gameplay|Guitar Hero World Tour#Gameplay|l1=Common gameplay elements in the Guitar Hero series|l2 = Gameplay in Guitar Hero World Tour}}
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Gameplay in ''Guitar Hero 5'' is similar to previous games in the series. Using a special [[game controller]], players attempt to match scrolling notes as they appear on screen along a note track to mimic the playing of [[rock music]] and other songs. Hitting correct notes in time with the music increases the player's score and builds their performance meter, while missing notes will cause the meter to drop. Should the meter fall below a certain threshold, the song will end prematurely with the player booed off the stage by a virtual audience. Correctly hitting consecutive notes will build the player's score multiplier. Specially marked sections of the song, if completed correctly, help to build up Star Power when then can be unleashed through an action with the controller to further double the current score.
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As with ''[[Guitar Hero World Tour]]'', ''Guitar Hero 5'' supports the playing of [[lead guitar|lead]] and [[bass guitar]] through guitar controllers, [[drums]] through a drum controller, and vocals through a microphone. Players can also play in groups of up to four local or remote players to form a band, co-operatively playing through a song. Whereas in ''World Tour'', a band could only have one of each instrument, ''Guitar Hero 5'' allows players to arrange for any combination of instruments, including all four players on the same instrument if they so choose.<ref name="shacknews preview"/> While playing in a band, Star Power is now tracked separately for each player, as opposed to collectively for the band as in ''World Tour''. Star Power is no longer shared by the band, and instead tracked for each player in a similar manner as ''[[Rock Band]]''.<ref name="ign e3">{{cite web | url = http://ps3.ign.com/articles/990/990712p1.html | title = E3 2009: More Guitar Hero 5 Details | publisher = [[IGN]] | date = 2009-06-03 | accessdate = 2009-06-03 | first = Daemon | last = Hatfield }}</ref> A new play mechanic called "Band Moments" will require all members of the band to play sections of a song successfully to gain rewards, both in scoring and visual effects on screen.<ref name="joystiq band moments">{{cite web | url = http://www.joystiq.com/2009/05/18/guitar-hero-5-getting-music-studio-tweaks-band-moments/ | title = Guitar Hero 5 getting Music Studio tweaks, Band Moments | first = Justin | last = McElroy | date = 2009-05-18 | accessdate = 2009-05-18 | publisher = [[Joystiq]] }}</ref><ref name="gamespot preview"/> The Band Revival meter will appear when a player fails out of the song, requiring the other band members to play well as a group together in order to bring the failed player back into the game.<ref name="gamespot preview"/>
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[[Downloadable content]] from ''World Tour'' will be forward-compatible with ''Guitar Hero 5'';<ref name="shacknews preview"/> the game will incorporate any ''World Tour'' downloadable content that the player may have into the various play modes.<ref name="gi e3">{{cite web | url = http://www.gameinformer.com/News/Story/200906/N09.0602.1027.10806.htm | title = Activision Round-up: Guitar Hero 5, DJ Hero, Blur And More | publisher = ''[[Game Informer]]'' | first = Meagan | last = VanBurkleo | date = 2009-06-02 | accessdate = 2009-06-02 }}</ref>
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Two new game modes have been announced for the game. The first is a "Party Play" mode, which allows players to jump into a band or drop out even in the middle of a song, and switch instruments or difficulty levels while playing. The second feature is a "RockFest" mode, which can be played by four players locally or eight online, with several sub-modes that influence how the game is played and scored. These submodes include:<ref name="gamespot preview"/><ref name="usa today preview">{{cite web | url = http://content.usatoday.com/communities/gamehunters/post/2009/05/66795165/1?csp=34 | title = New party modes arriving for 'Guitar Hero' encore | publisher = ''[[USA Today]]'' | first = Mike | last = Snider | date = 2009-05-15 | accessdate = 2009-05-15 }}</ref><ref name="1up interview">{{cite web | url = http://www.1up.com/do/previewPage?cId=3175431 | title= Guitar Hero 5 (PS2) | first= Justin | last = Haywald | date = 2009-08-04 | accessdate= 2009-08-04 | publisher = [[1UP.com]] }}</ref>
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* "Momentum": Starting at Medium difficulty, players can increase their difficulty and score more points by hitting twenty consecutive notes, but will fall back in difficulty if they miss three notes in a row.
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* "Streakers": Points are awarded for making "streaks" a series of consecutive notes, with the value further increasing for longer streaks.
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* "Perfectionist": For each section of a song, players are ranked by the percentage of correct notes hit, with the top player getting the most points.
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* "Do or Die": A player is forced to wait out until the next section if they miss three notes in the current section of the song.
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* "Elimination": At certain marked points in a song (roughly every 30 seconds), the lowest scoring player is eliminated.
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* "Pro Face-Off": A standard [[score attack]] mode, with the highest score winning.
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Players are able to create a playlist in Rockfest and assign a different mode to each song.<ref name="1up interview"/> ''Guitar Hero 5'' allows players to start in a Band Lobby from where they can then launch into any of the game's modes, add other local and remote players to a party, and switch between the game modes without having to leave the party or lobby, a significant change in response to the difficulties players found in ''World Tour''.<ref name="1up interview"/>
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An additional feature introduced in ''Guitar Hero 5'' are Challenges, including those tied to specific songs and "open [[Gig (musical performance)|gig]]" challenges.<ref name="gi e3"/> These were created by Neversoft to allow the developers to take advantage of unique features of many of songs according and provide another layer of gameplay, according to Neversoft's Brian Bright.<ref name="destructoid challenges">{{cite web | url = http://www.destructoid.com/exclusive-guitar-hero-5-challenges-revealed-140210.phtml | title = Exclusive: Guitar Hero 5 Challenges revealed | first = Nick | last = Chester | publisher = [[Destructoid]] | date = 2009-07-21 | accessdate = 2009-07-22}}</ref> Each challenge features three possible completion levels&mdash;Gold, Platinum, and Diamond, mimicking the [[Music recording sales certification|music recording sales certification levels]]&mdash;with Diamond being the most difficult to complete. The song-specific challenges, include both instrument-specific challenges, such as correctly vocalizing the repeated "Fame" lyric at the end [[David Bowie]]'s "[[Fame (David Bowie song)|Fame]]" as it moves down in [[pitch (music)|pitch]], and more general scoring or performance challenges. Open gig challenges will be randomly presented by sponsors within the game, and will be based on performance aspects such as scoring a certain amount of points using Star Power or using the guitar controller's [[whammy bar]] continuously for a length of time. These allow the player to select any song to complete, with some songs potentially being better suited for completing that challenge. The process of these challenges is shown in-game by a record meter that appears when the challenge is active, and fills up similarly to the overall scoring meter as the player successfully completes towards the challenge. Higher completion levels, particularly Diamond, may only be obtained by playing the Expert difficulty of a song, but players can use the mid-song difficulty adjustment feature, and if playing in a band, all players are awarded for completing a challenge if one of the members is able to do so.
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The rewards of the challenges are used to replace the previous in-game money reward for buying new outfits and characters in previous ''Guitar Hero'' games. As noted by Bright, completing songs in ''Guitar Hero 5'' will give players from one to nine stars; up to five stars for general performance, a sixth star for a perfect performance, and up to three more for the challenges. These will be used to unlock new [[Avatar (computing)|avatars]], outfits, and other additional content for the game.<ref name="destructoid challenges"/>
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The Music Studio feature, which allows players to create their own songs and distribute them through the "GHTunes" music service will also be improved.<ref name="joystiq band moments"/>
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Avatars of famous musicians will part of the game, performing for songs by that artist and available as [[Secret character|unlockable characters]]. [[Johnny Cash]] has been confirmed as a playable character. Johnny Cash tribute artist Terry Lee Goffee has provided motion capture for his character.<ref name="cash goffee">{{cite web | url = http://chronicle.northcoastnow.com/2009/06/17/local-singer-is-guitar-hero-man-in-black/ | title = Local singer is ‘Guitar Hero’ Man in Black | publisher = The Chronicle-Telegram | first = Steve | last = Fogarty | date = 2009-06-17 | accessdate = 2009-06-17 }}</ref> [[Carlos Santana]] has also been confirmed to be in the game, most likely as a playable character.<ref name="santana guitar hero">{{cite web | url = http://videogames.yahoo.com/events/guitar-hero-5/guitar-hero-5-videos/1335075 | title = Guitar Hero 5 Santana Trailer | publisher = Yahoo! Games | date = 2009-07-16 | accessdate = 2009-06-18 }}</ref> [[Shirley Manson]] of [[Garbage (band)|Garbage]] has been confirmed to be in the game, through an IGN video.<ref name="shirley manson guitar hero">{{cite web | url = http://ps3.ign.com/dor/objects/14303811/guitar-hero-5/videos/ghero5_trl_smanson_72809.html | title = Guitar Hero 5 PlayStation 3 Behind the Scenes - Shirley Manson | publisher = IGN | date = 2009-07-28 | accessdate = 2009-06-28 }}</ref> While the standard character creator will be available for all versions of the game, the Xbox 360 version will allow players to import their Xbox Live Avatar into the game.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/59787 | title = Xbox Live Avatars Playable in Guitar Hero 5 | first = Alice | last = O'Conner | date = 2009-07-31 | accessdate = 2009-07-31 | publisher = [[Shacknews]] }}</ref>
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The Wii version of the game, developed by [[Vicarious Visions]], will be "full feature parity" with the Xbox 360 and PlayStation 3 versions, including support for up to eight players online, each possibly on their own console. The game will not require players to enter game-specific Friends Codes, but instead will use the global Wii address book to locate friends. The "Mii Freestyle" mode, introduced in ''World Tour'', will also be present, and with changes to address some of the issues with less-skilled players trying to play well together. A "Guitar Hero Nintendo Ecosystem" will be introduced in ''Guitar Hero 5'', letting the Wii version communicate with the [[Nintendo DS]], including a stage manager/video editor DS controller feature in conjunction with the Mii Freestyle mode, and a new game mode called "Roadie Battle".<ref>{{cite web | url =http://wii.ign.com/articles/100/1009916p1.html | title = Guitar Hero 5 Wii Blowout | publisher = [[IGN]] | first = Mark | last= Bozen | date = 2009-07-31 | accessdate = 2009-07-31 }}</ref>
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==Development==
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[[File:GH5Gameplay.jpg|right|thumb|Four player gameplay where all four are playing the same instrument on three different difficulties.]]
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The fifth main entry to the ''Guitar Hero'' series was announced in December 2008,<ref>{{cite web | title = Guitar Hero 5, Call of Duty: Modern Warfare 2, New Tony Hawk Controller Confirmed by Activision | url = http://www.shacknews.com/laryn.x?story=56202 | publisher = [[Shacknews]] | first = Nick | last = Breckon | date = 2008-12-03 | accessdate = 2008-12-03 }}</ref> with confirmation of its release by the end of 2009 coming in May 2009, along with the announcement of other new ''Guitar Hero'' titles.<ref name="threenewtitles">{{cite web|url=http://www.shacknews.com/onearticle.x/58521|title=DJ Hero, Guitar Hero 5, Guitar Hero Van Halen and Band Hero Announced|publisher=[[Shacknews]] | first = Alice | last = O'Conner | accessdate = 2009-05-07 | date=2009-05-07}}</ref>
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The Party Play mode was inspired by recognizing that past ''Guitar Hero'' games made it difficult to jump into without maneuvering through a number of menus and selection screens. The mode was designed to be used at social gatherings, and was adopted to use whatever instrument controllers that players already had available, thus allowing for various other combinations beyond the standard four-person band. This aspect of the game was then brought to the other band modes to allow the game to remain flexible.<ref name="gamespot preview">{{cite web | url = http://www.gamespot.com/xbox360/puzzle/guitarhero5/news.html?sid=6210252&mode=previews | title = Neversoft focuses on making Guitar Hero a more social and hassle-free experience with the follow-up to World Tour. | publisher = [[Gamespot]] | date = 2009-05-26 | accessdate = 2009-05-26 | first = Shaun | last = McInnis }}</ref>
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A new guitar controller is being developed for ''Guitar Hero 5'', sold with bundles with the game though the option for standalone versions has not yet been determined. Like other ''Guitar Hero'' controllers, the guitar-shaped unit features five colored [[fret]] buttons on the neck of the guitar, a strum bar to mimic the act of [[strum]]ming, a [[whammy bar]] to alter the pitch of a note, and additional buttons specific to the game console for maneuvering through the game's menus. The unit is mostly a redesign of the ''World Tour'' model with a new red finish and includes the [[touchpad]] that is farther up the neck of the controller, allowing the player to play notes via [[tapping]] or to slide along its surface for specially-marked sections on the note track. The ''Guitar Hero 5'' unit featuring a more accurate and responsive touchpad due to it being tracked digitally and with added tactile responses, a more accurate strum bar, and a controller finish that will make it easier to handle with sweaty hands.<ref>{{cite web | url = http://gear.ign.com/articles/100/1003189p1.html | title = Guitar Hero 5's New Axe | first = Erik | last = Brudvig | date = 2009-07-13 | accessdate = 2009-07-13 | publisher = [[IGN]]}}</ref> ''Guitar Hero 5'''s [[drum kit]] also remains similar in design to the one introduced in ''World Tour'', featuring three colored [[Electronic drum|electric drum]] pads acting as [[snare drum|snares]] and [[tom-tom drums|toms]], two elevated pads that act as [[cymbals]], and a [[bass drum]] pedal. The new unit appears closer to the ''Rock Band'' drum kit, with round cymbal pads instead of wedge-shaped units, and means of fixing the bass drum kick pedal against the drum kit's frame.<ref>{{cite web | url = http://kotaku.com/5315787/guitar-hero-5-gets-new-drums-22-new-tracks | title = Guitar Hero 5 Gets New Drums, 22 New Tracks | publisher = [[Kotaku]] | first = Luke | last = Plunkett |date =2009-07-15 |accessdate = 2009-07-16}}</ref>
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As part of the game's early promotion, a [[scavenger hunt]] contest was announced in the last week of May 2009. Players would need to search for articles on specific game-related sites to find information on the bands that are to be in ''Guitar Hero 5'', and then enter those bands at the game's official website for a chance to win a series of concert tickets in their area. Through this promotion, a large number of artists in the final track list were revealed.<ref>{{cite web | url = http://xbox360.ign.com/articles/986/986807p1.html | title = Guitar Hero 5 Scavenger Hunt Announced | date = 2009-05-26 | accessdate = 2009-05-27 | publisher = [[IGN]] }}</ref>
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A [[viral video]] in late July 2009 announced the last handful of songs for the game features four naked women walking down a public street, with black [[Pixelization|censor bars]] used to cover their bodies but also used to announce the song names.<ref>{{cite web | url = http://latimesblogs.latimes.com/music_blog/2009/07/guitar-hero-5-naked-girls.html | title = The new model: Naked girls shill for Guitar Hero? | publisher = ''[[Los Angeles Times]]'' | date = 2009-07-28 | accessdate = 2009-07-31 | first = Mark | last = Milian }}</ref> The video attracted the anger of [[Bill O'Reilly (political commentator)|Bill O'Reilly]], calling the video "shameless" and the models as "pinheads".<ref>{{Cite web | url = http://www.wired.com/gamelife/2009/07/guitar-hero-5-track-list/ | title = Guitar Hero 5 Counter-Programs Against Beatles: Rock Band | first = Gus | last = Mastrapa | date = 2009-07-30 | accessdate = 2009-07-31 | publisher = ''[[Wired (magazine)|Wired]]'' }}</ref><ref>{{cite web | url = http://www.gamepro.com/article/news/211474/bill-o-reilly-calls-new-guitar-hero-5-ad-shameless/ | title = Bill O' Reilly calls new naked women-filled Guitar Hero 5 ad 'shameless' | first = Patrick | last = Shaw | date = 2009-07-30 | accessdate = 2009-07-31 | publisher = [[GamePro]] }}</ref>
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==Soundtrack==
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85 songs from 83 musicians will be on the game disc. Tracks from 30 artists will represent their "music-rhythm video game debut".<ref name="shacknews preview"/> Brian Bright, project director for the game, has called the track list "fresh", with 25% of the songs released in the last 18 months, and more than 50% from the current decade.<ref name="usa today preview"/> Unlike previous versions of the ''Guitar Hero'' series, where players must work through a career mode to unlock all the songs in the game, all songs in ''Guitar Hero 5'' will be unlocked and available to play in any mode from the start,<ref name="1up preview">{{cite web | url = http://www.1up.com/do/newsStory?cId=3174244 | title = First Guitar Hero 5 Details Revealed | first = Dustin | last = Quillen | date = 2009-05-15 | accessdate = 2009-05-15 | publisher = [[Joystiq]] }}</ref> similar to ''[[Guitar Hero: Metallica]]''. In addition, 152 of the current 158 [[downloadable content|downloadable songs]] for ''[[Guitar Hero World Tour]]'' will be forward-compatible with ''Guitar Hero 5''; the existing content will be automatically upgraded to include all features new to ''Guitar Hero 5'',<ref name="shacknews preview">{{cite web | url = http://www.shacknews.com/onearticle.x/58645 | title = First Guitar Hero 5 Songs Include Johnny Cash; Compatibility with GH World Tour DLC Confirmed | publisher = [[Shacknews]] | first = Chris | last = Faylor | date = 2009-05-15 | accessdate = 2009-05-15 }}</ref><ref name="press release">{{cite web | url = http://community.guitarhero.com/news_posts/214 | title = Guitar Hero 5 Official Press Release! | publisher = [[Neversoft]] | date = 2009-05-18 | accessdate = 2009-05-18 }}</ref><ref name="ign hands-on">{{cite web | url = http://xbox360.ign.com/articles/101/1011988p1.html | title = Guitar Hero 5 Hands-on | first = Erik | last = Brudvig | date = 2009-08-07 | accessdate = 2009-08-07 | publisher = [[IGN]] }}</ref> In addition, some songs from both ''Guitar Hero World Tour'' and ''[[Guitar Hero Smash Hits]]'' will be exportable into ''Guitar Hero 5'' for a small fee, and also upgraded to include new ''Guitar Hero 5'' features.<ref name="ign hands-on"/> All exportable songs will also work in the upcoming ''[[Band Hero]]''.<ref name="ign hands-on"/> The songs that will not be transferable are due to licensing issues, and are not due to technical issues, according to Director Brian Bright.<ref name="shacknews more songs">{{Cite web | url = http://www.shacknews.com/onearticle.x/59111 | title = More Guitar Hero 5 Songs Revealed 'Under Pressure' | publisher = [[Shacknews]] | date = 2009-06-11 | accessdate = 2009-06-11 | first = Chris | last = Faylor }}</ref> Tim Riley, head of music licensing at Activision, stated that they will continue to seek licenses for more songs to be exported into ''Guitar Hero 5'', but cannot guarantee that these songs will be licensed for future ''Guitar Hero'' games.<ref name="ign hands-on"/>
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Bright noted that previously, while "[[Under Pressure]]" by [[Queen (band)|Queen]] and [[David Bowie]] was always a song they wanted in ''Guitar Hero'', they could not find the masters for it.<ref>{{cite web | url = http://www.shacknews.com/featuredarticle.x?id=1000 | title = Guitar Hero World Tour Interview: 'Anything Is Possible' | date = 2008-09-16 | accessdate = 2009-06-11 | first = Chris | last = Faylor }}</ref> However, for ''Guitar Hero 5'', the masters have since "magically appeared" and will be part of the game's tracklist.<ref name="shacknews more songs"/> "[[I Walk the Line]]" by [[Johnny Cash]] is possibly going to be in the game as Terry Lee Goffee has done motion capture for the song.<ref name="cash goffee"/>
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The songs in ''Guitar Hero 5'''s track list are listed below.<ref name="ign tracks">{{cite web | url = http://au.xbox360.ign.com/articles/100/1002273p1.html | title = Guitar Hero 5 Official Track List | first = Erik | last = Brudvig | date = 2009-07-08 | accessdate = 2009-07-09 | publisher = [[IGN]]}}</ref>
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{|class="wikitable sortable" style="font-size:90%; text-align: center"
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! style="background:#ddddee;" width=300 | Song !! style="background:#ddddee;" width = 300 | Artist
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|-
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| "[[2 Minutes to Midnight]]" || [[Iron Maiden]]
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|-
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| "[[20th Century Boy]]" || [[T.Rex (band)|T.Rex]]
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|-
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| "[[21st Century Schizoid Man]]" || [[King Crimson]]
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|-
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| "[[A-Punk]]" || [[Vampire Weekend]]
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|-
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| "[[All Along the Watchtower]]" || [[Bob Dylan]]
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|-
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| "All the Pretty Faces" || {{sort|Killers|[[The Killers]]}}
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|-
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| "[[American Girl (song)|American Girl]]" || [[Tom Petty & The Heartbreakers]]
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|-
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| "[[Back Round]]" || [[Wolfmother]]
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|-
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| "[[Bleed American (song)|Bleed American]]" || [[Jimmy Eat World]]
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|-
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| "Blue Day" || [[Darker My Love]]
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|-
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| "[[Blue Orchid]]" || {{sort|White Stripes|[[The White Stripes]]}}
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|-
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| "[[Brianstorm]]" || [[Arctic Monkeys]]
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|-
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| "[[Bring the Noise|Bring the Noise 20XX]]" || [[Public Enemy (band)|Public Enemy]] featuring [[Zakk Wylde]]
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|-
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| "[[Bullet with Butterfly Wings]]" || {{sort|Smashing Pumpkins|[[The Smashing Pumpkins]]}}
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|-
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| "Cigarettes, Wedding Bands" || [[Band of Horses]]
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|-
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| "[[Comedown (song)|Comedown]]" || [[Bush (band)|Bush]]
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|-
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| "[[Dancing with Myself]]" || [[Billy Idol]]
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|-
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| "[[Deadbolt (song)|Deadbolt]]" || [[Thrice]]
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|-
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| "Demon(s)" || [[Darkest Hour (band)|Darkest Hour]]
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|-
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| "[[Disconnected (song)|Disconnected]]" || [[Face to Face (punk band)|Face to Face]]
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|-
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| "Done With Everything, Die for Nothing" || [[Children of Bodom]]
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|-
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| "[[Do You Feel Like We Do|Do You Feel Like We Do?]]" (Live) || [[Peter Frampton]]
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|-
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| "[[Du hast|Du Hast]]" || [[Rammstein]]
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|-
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| "[[Ex-Girlfriend (song)|Ex-Girlfriend]]" || [[No Doubt]]
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|-
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| "[[Fame (David Bowie song)|Fame]]" || [[David Bowie]]
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|-
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| "[[Feel Good Inc.]]" || [[Gorillaz]]
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|-
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| "[[Gamma Ray (song)|Gamma Ray]]" || [[Beck]]
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|-
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| "[[Gratitude (song)|Gratitude]]" || [[Beastie Boys]]
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|-
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| "[[Hungry Like the Wolf]]" || [[Duran Duran]]
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|-
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| "[[Hurts So Good]]" || [[John Mellencamp]]
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|-
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| "[[In My Place]]" || [[Coldplay]]
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|-
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| "[[Incinerate (song)|Incinerate]]" || [[Sonic Youth]]
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|-
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| "In the Meantime" || [[Spacehog]]
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|-
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| "[[Jailbreak (Thin Lizzy song)|Jailbreak]]" || [[Thin Lizzy]]
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|-
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| "[[Judith (song)|Judith]]" || [[A Perfect Circle]]
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|-
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| "[[Kryptonite (song)|Kryptonite]]" || [[3 Doors Down]]
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|-
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| "L.A." || [[Elliott Smith]]
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|-
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| "[[Lithium (Nirvana song)|Lithium]]" (Live) || [[Nirvana (band)|Nirvana]]
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|-
 +
| "Lonely is the Night" || [[Billy Squier]]
 +
|-
 +
| "[[Looks That Kill]]" || [[Mötley Crüe]]
 +
|-
 +
| "[[Lust for Life (song)|Lust for Life]]" (Live) || [[Iggy Pop]]
 +
|-
 +
| "[[Make It Wit Chu]]" || [[Queens of the Stone Age]]
 +
|-
 +
| "Maiden, Mother & Crone" || {{sort|Sword|[[The Sword]]}}
 +
|-
 +
| "Medicate" || [[AFI (band)|AFI]]
 +
|-
 +
| "Mirror People" || [[Love and Rockets (band)|Love and Rockets]]
 +
|-
 +
| "[[Nearly Lost You]]" || [[Screaming Trees]]
 +
|-
 +
| "[[Never Miss a Beat]]" || [[Kaiser Chiefs]]
 +
|-
 +
| "No One to Depend On" (Live) || [[Santana (band)|Santana]]
 +
|-
 +
| "[[One Big Holiday]]" || [[My Morning Jacket]]
 +
|-
 +
| "[[Only Happy When It Rains]]" || [[Garbage (band)|Garbage]]
 +
|-
 +
| "[[Play That Funky Music]]" || [[Wild Cherry (band)|Wild Cherry]]
 +
|-
 +
| "[[Plug in Baby]]" || [[Muse (band)|Muse]]
 +
|-
 +
| "[[Ring of Fire (song)|Ring of Fire]]" || [[Johnny Cash]]
 +
|-
 +
| "[[The Rock Show]]" || [[Blink-182]]
 +
|-
 +
| "[[Runnin' Down a Dream]]" || [[Tom Petty]]
 +
|-
 +
| "[[Saturday Night's Alright for Fighting]]" || [[Elton John]]
 +
|-
 +
| "Scatterbrain" (Live) || [[Jeff Beck]]
 +
|-
 +
| "Send a Little Love Token" || {{sort|Duke Spirit|[[The Duke Spirit]]}}
 +
|-
 +
| "Seven" || [[Sunny Day Real Estate]]
 +
|-
 +
| "[[Sex on Fire]]" || [[Kings of Leon]]
 +
|-
 +
| "[[Shout It Out Loud (Kiss song)|Shout It Out Loud]]" || [[Kiss (band)|Kiss]]
 +
|-
 +
| "Six Days a Week" || {{sort|Bronx|[[The Bronx (band)|The Bronx]]}}
 +
|-
 +
| "[[Smells Like Teen Spirit]]" || [[Nirvana (band)|Nirvana]]
 +
|-
 +
| "Sneak Out" || [[Rose Hill Drive]]
 +
|-
 +
| "[[So Lonely]]" || {{sort|Police|[[The Police]]}}
 +
|-
 +
| "[[Song 2]]" || [[Blur (band)|Blur]]
 +
|-
 +
| "[[Sowing Season|Sowing Season (Yeah)]]" || [[Brand New]]
 +
|-
 +
| "[[The Spirit of Radio]]" (Live) || [[Rush (band)|Rush]]
 +
|-
 +
| "[[Steady, As She Goes|Steady As She Goes]]" || {{sort|Raconteurs|[[The Raconteurs]]}}
 +
|-
 +
| "Streamline Woman" || [[Gov't Mule]]
 +
|-
 +
| "[[Sultans of Swing]]" || [[Dire Straits]]
 +
|-
 +
| "[[Superstition (song)|Superstition]]" || [[Stevie Wonder]]
 +
|-
 +
| "[[Sweating Bullets (song)|Sweating Bullets]]" || [[Megadeth]]
 +
|-
 +
| "[[Sympathy for the Devil]]" || {{sort|Rolling Stones|[[The Rolling Stones]]}}
 +
|-
 +
| "[[They Say]]" || [[Scars on Broadway]]
 +
|-
 +
| "[[Under Pressure]]" || [[Queen (band)|Queen]] and [[David Bowie]]
 +
|-
 +
| "[[Wannabe in L.A.]]" || [[Eagles of Death Metal]]
 +
|-
 +
| "[[We're an American Band]]" || [[Grand Funk Railroad]]
 +
|-
 +
| "[[What I Got]]" || [[Sublime (band)|Sublime]]
 +
|-
 +
| "Why Bother?" || [[Weezer]]
 +
|-
 +
| "[[Wolf Like Me]]" || [[TV on the Radio]]
 +
|-
 +
| "Woman From Tokyo" ('99 Remix) || [[Deep Purple]]
 +
|-
 +
| "You and Me" || [[Attack! Attack!]]
 +
|-
 +
| "[[You Give Love a Bad Name (song)|You Give Love a Bad Name]]" || [[Bon Jovi]]
 +
|-
 +
| "Younk Funk" || {{sort|Derek Trucks Band|[[The Derek Trucks Band]]}}
 +
|}
 +
 
 +
==References==
 +
{{reflist|2}}
 +
 
 +
==External links==
 +
* [http://gh5.guitarhero.com/ Official ''Guitar Hero 5'' Website]
 +
* [http://www.activision.com/ Activision]
 +
* [http://www.neversoft.com/ Neversoft]
 +
* [http://www.redoctane.com/ RedOctane]
 +
 
 +
{{Guitar Hero series}}
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[[Category:2009 video games]]
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[[Category:Cooperative video games]]
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[[Category:Drumming video games]]
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[[Category:Guitar Hero]]
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[[Category:Guitar video games]]
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[[Category:Karaoke video games]]
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[[Category:Nintendo Wi-Fi Connection games]]
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[[Category:PlayStation 2 games]]
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[[Category:PlayStation 3 games]]
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[[Category:Rock music]]
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[[Category:Wii games]]
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[[Category:Wii Wi-Fi games]]
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[[Category:Xbox 360 games]]
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[[es:Guitar Hero 5]]
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[[fr:Guitar Hero 5]]
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[[it:Guitar Hero 5]]
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[[pt:Guitar Hero 5]]
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[[sv:Guitar Hero 5]]

Current revision


Guitar Hero 5 is a music video game and the fifth main entry in the Guitar Hero series. The game will be developed by Neversoft and published by RedOctane and Activision. It will be released internationally during September 2009. Similar to the preceding title, Guitar Hero World Tour, Guitar Hero 5 is geared towards playing in a four-person band experience, including lead and bass guitar, drums, and vocals. The game will be available as a standalone title, allow players to use existing compatible instrument controllers, and as a bundle that provides these controllers. Guitar Hero 5 adds several new features, such as drop-in/drop-out play, bands composed of any combination of available instruments, a Rockfest competitive mode consisting of several various scoring mechanisms, and both song-specific and general Challenges to unlock new avatars, clothing, and other extras in the game. Many of these changes were added to make the game a more social experience, allowing players across a range of skill levels to be able to play cooperatively and competitively against each other both locally and online.

Guitar Hero 5's track list contains 85 songs by 83 separate artists, and like previous Guitar Hero games, several musicians with works in the game have been modeled through motion capture for avatars in the game, including Johnny Cash, Carlos Santana, and Shirley Manson. The game continues to support the user-created music studio introduced in World Tour through GHTunes, and additional downloadable content for the game will be made available. A majority of existing downloadable tracks from World Tour will be forward-compatible with Guitar Hero 5.

Contents

Gameplay

Gameplay in Guitar Hero 5 is similar to previous games in the series. Using a special game controller, players attempt to match scrolling notes as they appear on screen along a note track to mimic the playing of rock music and other songs. Hitting correct notes in time with the music increases the player's score and builds their performance meter, while missing notes will cause the meter to drop. Should the meter fall below a certain threshold, the song will end prematurely with the player booed off the stage by a virtual audience. Correctly hitting consecutive notes will build the player's score multiplier. Specially marked sections of the song, if completed correctly, help to build up Star Power when then can be unleashed through an action with the controller to further double the current score.

As with Guitar Hero World Tour, Guitar Hero 5 supports the playing of lead and bass guitar through guitar controllers, drums through a drum controller, and vocals through a microphone. Players can also play in groups of up to four local or remote players to form a band, co-operatively playing through a song. Whereas in World Tour, a band could only have one of each instrument, Guitar Hero 5 allows players to arrange for any combination of instruments, including all four players on the same instrument if they so choose.[1] While playing in a band, Star Power is now tracked separately for each player, as opposed to collectively for the band as in World Tour. Star Power is no longer shared by the band, and instead tracked for each player in a similar manner as Rock Band.[2] A new play mechanic called "Band Moments" will require all members of the band to play sections of a song successfully to gain rewards, both in scoring and visual effects on screen.[3][4] The Band Revival meter will appear when a player fails out of the song, requiring the other band members to play well as a group together in order to bring the failed player back into the game.[4]

Downloadable content from World Tour will be forward-compatible with Guitar Hero 5;[1] the game will incorporate any World Tour downloadable content that the player may have into the various play modes.[5]

Two new game modes have been announced for the game. The first is a "Party Play" mode, which allows players to jump into a band or drop out even in the middle of a song, and switch instruments or difficulty levels while playing. The second feature is a "RockFest" mode, which can be played by four players locally or eight online, with several sub-modes that influence how the game is played and scored. These submodes include:[4][6][7]

  • "Momentum": Starting at Medium difficulty, players can increase their difficulty and score more points by hitting twenty consecutive notes, but will fall back in difficulty if they miss three notes in a row.
  • "Streakers": Points are awarded for making "streaks" a series of consecutive notes, with the value further increasing for longer streaks.
  • "Perfectionist": For each section of a song, players are ranked by the percentage of correct notes hit, with the top player getting the most points.
  • "Do or Die": A player is forced to wait out until the next section if they miss three notes in the current section of the song.
  • "Elimination": At certain marked points in a song (roughly every 30 seconds), the lowest scoring player is eliminated.
  • "Pro Face-Off": A standard score attack mode, with the highest score winning.

Players are able to create a playlist in Rockfest and assign a different mode to each song.[7] Guitar Hero 5 allows players to start in a Band Lobby from where they can then launch into any of the game's modes, add other local and remote players to a party, and switch between the game modes without having to leave the party or lobby, a significant change in response to the difficulties players found in World Tour.[7]

An additional feature introduced in Guitar Hero 5 are Challenges, including those tied to specific songs and "open gig" challenges.[5] These were created by Neversoft to allow the developers to take advantage of unique features of many of songs according and provide another layer of gameplay, according to Neversoft's Brian Bright.[8] Each challenge features three possible completion levels—Gold, Platinum, and Diamond, mimicking the music recording sales certification levels—with Diamond being the most difficult to complete. The song-specific challenges, include both instrument-specific challenges, such as correctly vocalizing the repeated "Fame" lyric at the end David Bowie's "Fame" as it moves down in pitch, and more general scoring or performance challenges. Open gig challenges will be randomly presented by sponsors within the game, and will be based on performance aspects such as scoring a certain amount of points using Star Power or using the guitar controller's whammy bar continuously for a length of time. These allow the player to select any song to complete, with some songs potentially being better suited for completing that challenge. The process of these challenges is shown in-game by a record meter that appears when the challenge is active, and fills up similarly to the overall scoring meter as the player successfully completes towards the challenge. Higher completion levels, particularly Diamond, may only be obtained by playing the Expert difficulty of a song, but players can use the mid-song difficulty adjustment feature, and if playing in a band, all players are awarded for completing a challenge if one of the members is able to do so.

The rewards of the challenges are used to replace the previous in-game money reward for buying new outfits and characters in previous Guitar Hero games. As noted by Bright, completing songs in Guitar Hero 5 will give players from one to nine stars; up to five stars for general performance, a sixth star for a perfect performance, and up to three more for the challenges. These will be used to unlock new avatars, outfits, and other additional content for the game.[8]

The Music Studio feature, which allows players to create their own songs and distribute them through the "GHTunes" music service will also be improved.[3]

Avatars of famous musicians will part of the game, performing for songs by that artist and available as unlockable characters. Johnny Cash has been confirmed as a playable character. Johnny Cash tribute artist Terry Lee Goffee has provided motion capture for his character.[9] Carlos Santana has also been confirmed to be in the game, most likely as a playable character.[10] Shirley Manson of Garbage has been confirmed to be in the game, through an IGN video.[11] While the standard character creator will be available for all versions of the game, the Xbox 360 version will allow players to import their Xbox Live Avatar into the game.[12]

The Wii version of the game, developed by Vicarious Visions, will be "full feature parity" with the Xbox 360 and PlayStation 3 versions, including support for up to eight players online, each possibly on their own console. The game will not require players to enter game-specific Friends Codes, but instead will use the global Wii address book to locate friends. The "Mii Freestyle" mode, introduced in World Tour, will also be present, and with changes to address some of the issues with less-skilled players trying to play well together. A "Guitar Hero Nintendo Ecosystem" will be introduced in Guitar Hero 5, letting the Wii version communicate with the Nintendo DS, including a stage manager/video editor DS controller feature in conjunction with the Mii Freestyle mode, and a new game mode called "Roadie Battle".[13]

Development

right|thumb|Four player gameplay where all four are playing the same instrument on three different difficulties. The fifth main entry to the Guitar Hero series was announced in December 2008,[14] with confirmation of its release by the end of 2009 coming in May 2009, along with the announcement of other new Guitar Hero titles.[15]

The Party Play mode was inspired by recognizing that past Guitar Hero games made it difficult to jump into without maneuvering through a number of menus and selection screens. The mode was designed to be used at social gatherings, and was adopted to use whatever instrument controllers that players already had available, thus allowing for various other combinations beyond the standard four-person band. This aspect of the game was then brought to the other band modes to allow the game to remain flexible.[4]

A new guitar controller is being developed for Guitar Hero 5, sold with bundles with the game though the option for standalone versions has not yet been determined. Like other Guitar Hero controllers, the guitar-shaped unit features five colored fret buttons on the neck of the guitar, a strum bar to mimic the act of strumming, a whammy bar to alter the pitch of a note, and additional buttons specific to the game console for maneuvering through the game's menus. The unit is mostly a redesign of the World Tour model with a new red finish and includes the touchpad that is farther up the neck of the controller, allowing the player to play notes via tapping or to slide along its surface for specially-marked sections on the note track. The Guitar Hero 5 unit featuring a more accurate and responsive touchpad due to it being tracked digitally and with added tactile responses, a more accurate strum bar, and a controller finish that will make it easier to handle with sweaty hands.[16] Guitar Hero 5's drum kit also remains similar in design to the one introduced in World Tour, featuring three colored electric drum pads acting as snares and toms, two elevated pads that act as cymbals, and a bass drum pedal. The new unit appears closer to the Rock Band drum kit, with round cymbal pads instead of wedge-shaped units, and means of fixing the bass drum kick pedal against the drum kit's frame.[17]

As part of the game's early promotion, a scavenger hunt contest was announced in the last week of May 2009. Players would need to search for articles on specific game-related sites to find information on the bands that are to be in Guitar Hero 5, and then enter those bands at the game's official website for a chance to win a series of concert tickets in their area. Through this promotion, a large number of artists in the final track list were revealed.[18]

A viral video in late July 2009 announced the last handful of songs for the game features four naked women walking down a public street, with black censor bars used to cover their bodies but also used to announce the song names.[19] The video attracted the anger of Bill O'Reilly, calling the video "shameless" and the models as "pinheads".[20][21]

Soundtrack

85 songs from 83 musicians will be on the game disc. Tracks from 30 artists will represent their "music-rhythm video game debut".[1] Brian Bright, project director for the game, has called the track list "fresh", with 25% of the songs released in the last 18 months, and more than 50% from the current decade.[6] Unlike previous versions of the Guitar Hero series, where players must work through a career mode to unlock all the songs in the game, all songs in Guitar Hero 5 will be unlocked and available to play in any mode from the start,[22] similar to Guitar Hero: Metallica. In addition, 152 of the current 158 downloadable songs for Guitar Hero World Tour will be forward-compatible with Guitar Hero 5; the existing content will be automatically upgraded to include all features new to Guitar Hero 5,[1][23][24] In addition, some songs from both Guitar Hero World Tour and Guitar Hero Smash Hits will be exportable into Guitar Hero 5 for a small fee, and also upgraded to include new Guitar Hero 5 features.[24] All exportable songs will also work in the upcoming Band Hero.[24] The songs that will not be transferable are due to licensing issues, and are not due to technical issues, according to Director Brian Bright.[25] Tim Riley, head of music licensing at Activision, stated that they will continue to seek licenses for more songs to be exported into Guitar Hero 5, but cannot guarantee that these songs will be licensed for future Guitar Hero games.[24]

Bright noted that previously, while "Under Pressure" by Queen and David Bowie was always a song they wanted in Guitar Hero, they could not find the masters for it.[26] However, for Guitar Hero 5, the masters have since "magically appeared" and will be part of the game's tracklist.[25] "I Walk the Line" by Johnny Cash is possibly going to be in the game as Terry Lee Goffee has done motion capture for the song.[9]

The songs in Guitar Hero 5's track list are listed below.[27]

Song Artist
"2 Minutes to Midnight" Iron Maiden
"20th Century Boy" T.Rex
"21st Century Schizoid Man" King Crimson
"A-Punk" Vampire Weekend
"All Along the Watchtower" Bob Dylan
"All the Pretty Faces" Template:Sort
"American Girl" Tom Petty & The Heartbreakers
"Back Round" Wolfmother
"Bleed American" Jimmy Eat World
"Blue Day" Darker My Love
"Blue Orchid" Template:Sort
"Brianstorm" Arctic Monkeys
"Bring the Noise 20XX" Public Enemy featuring Zakk Wylde
"Bullet with Butterfly Wings" Template:Sort
"Cigarettes, Wedding Bands" Band of Horses
"Comedown" Bush
"Dancing with Myself" Billy Idol
"Deadbolt" Thrice
"Demon(s)" Darkest Hour
"Disconnected" Face to Face
"Done With Everything, Die for Nothing" Children of Bodom
"Do You Feel Like We Do?" (Live) Peter Frampton
"Du Hast" Rammstein
"Ex-Girlfriend" No Doubt
"Fame" David Bowie
"Feel Good Inc." Gorillaz
"Gamma Ray" Beck
"Gratitude" Beastie Boys
"Hungry Like the Wolf" Duran Duran
"Hurts So Good" John Mellencamp
"In My Place" Coldplay
"Incinerate" Sonic Youth
"In the Meantime" Spacehog
"Jailbreak" Thin Lizzy
"Judith" A Perfect Circle
"Kryptonite" 3 Doors Down
"L.A." Elliott Smith
"Lithium" (Live) Nirvana
"Lonely is the Night" Billy Squier
"Looks That Kill" Mötley Crüe
"Lust for Life" (Live) Iggy Pop
"Make It Wit Chu" Queens of the Stone Age
"Maiden, Mother & Crone" Template:Sort
"Medicate" AFI
"Mirror People" Love and Rockets
"Nearly Lost You" Screaming Trees
"Never Miss a Beat" Kaiser Chiefs
"No One to Depend On" (Live) Santana
"One Big Holiday" My Morning Jacket
"Only Happy When It Rains" Garbage
"Play That Funky Music" Wild Cherry
"Plug in Baby" Muse
"Ring of Fire" Johnny Cash
"The Rock Show" Blink-182
"Runnin' Down a Dream" Tom Petty
"Saturday Night's Alright for Fighting" Elton John
"Scatterbrain" (Live) Jeff Beck
"Send a Little Love Token" Template:Sort
"Seven" Sunny Day Real Estate
"Sex on Fire" Kings of Leon
"Shout It Out Loud" Kiss
"Six Days a Week" Template:Sort
"Smells Like Teen Spirit" Nirvana
"Sneak Out" Rose Hill Drive
"So Lonely" Template:Sort
"Song 2" Blur
"Sowing Season (Yeah)" Brand New
"The Spirit of Radio" (Live) Rush
"Steady As She Goes" Template:Sort
"Streamline Woman" Gov't Mule
"Sultans of Swing" Dire Straits
"Superstition" Stevie Wonder
"Sweating Bullets" Megadeth
"Sympathy for the Devil" Template:Sort
"They Say" Scars on Broadway
"Under Pressure" Queen and David Bowie
"Wannabe in L.A." Eagles of Death Metal
"We're an American Band" Grand Funk Railroad
"What I Got" Sublime
"Why Bother?" Weezer
"Wolf Like Me" TV on the Radio
"Woman From Tokyo" ('99 Remix) Deep Purple
"You and Me" Attack! Attack!
"You Give Love a Bad Name" Bon Jovi
"Younk Funk" Template:Sort

References

Template:Reflist

External links

Template:Guitar Hero serieses:Guitar Hero 5 fr:Guitar Hero 5 it:Guitar Hero 5 pt:Guitar Hero 5 sv:Guitar Hero 5

Discussion
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