- Gh1
[[Image:GH1set.jpg|200px|right]]
... ved. Star Power can double the score at any multiplier, and can bring the multiplier to its highest possible 8x. A single note would then be worth 400 and a c ...
4 KB (702 words) - 13:13, 22 January 2009
- Rock Band
|image=[[Image:Rock band cover.jpg]]
... reenshot it's on the left. The blue "bass groove" allows a player to get a multiplier of 6x. Please stop changing this. -->
74 KB (11089 words) - 13:34, 22 January 2009
- GH I
[[Image:GH1set.jpg|200px|right]]
... ved. Star Power can double the score at any multiplier, and can bring the multiplier to its highest possible 8x. A single note would then be worth 400 and a c ...
4 KB (702 words) - 15:07, 22 January 2009
- Guitar Hero III: Legends of Rock
[[Image:Guitar-hero-iii-cover-image.jpg|right|thumb|''Guitar Hero III: Legends of Rock'' box art, featuring [[Judy ...
[[Image:Guitar-hero-3-gameplay.jpg|right|200px|thumb|A screenshot of Battle Mode.]]
7 KB (1174 words) - 15:11, 22 January 2009
- Guitar Hero (series)
... is not a note, you will lose your multiplier. The game keeps track of your multiplier and score via a box to the left of the fretboard.
4 KB (670 words) - 17:15, 22 January 2009
- Guitar Hero
[[Image:Guitar Hero series controllers.jpg|right|thumb|250px|The controllers bundled with ''Guitar Hero'' releases (f ...
[[Image:Guitar Hero 3 - black controller for Xbox 360.jpg|right|thumb|250px|The [[Gibson Les Paul]] guitar controller bundled with X ...
94 KB (14082 words) - 17:46, 22 January 2009
- Karaoke Revolution
[[Image:KRVAIscreen1.jpg|right|thumb|250px|Screenshot from ''Karaoke Revolution Presents: American ...
... getting several greens in a row will create a "combo" and award a 2x score multiplier until the player fails to make green on another phrase. This blue meter re ...
13 KB (1892 words) - 17:47, 22 January 2009
- Frets on Fire Trivia
... iplier, which multiplies the points for every hit by up to four times. The multiplier is reset when the player misses a note or strums at the wrong time.
10 KB (1502 words) - 18:10, 22 January 2009
- Rock Band (video game)
|image=[[Image:Rock band cover.jpg]]
... reenshot it's on the left. The blue "bass groove" allows a player to get a multiplier of 6x. Please stop changing this. -->
74 KB (11089 words) - 19:33, 22 January 2009
- Guitar Hero: World Tour
| image = [[Image:Guitar Hero World Tour.jpg]]
... wer. Similar to ''[[Rock Band]]'', the band shares a common score, scoring multiplier and band performance meter while each player has their own performance met ...
58 KB (8788 words) - 19:38, 22 January 2009
- Guitar Hero Trivia
... tarist now sings along to certain parts of songs, as long as you have a 4X multiplier, and are in the Green on the Rock Meter. They'll sing backing vocals for s ...
... thklok". Screenshot: [http://img165.imageshack.us/img165/9646/skwisgaargy0.jpg Skwisgaar silhouette]
20 KB (3528 words) - 20:33, 22 January 2009
- Star Power
... guitar into a vertical position. When Star Power is activated, the scoring multiplier is doubled until Star Power is depleted. The [[Rock Meter]] also increases ...
1 KB (203 words) - 10:01, 23 January 2009
- Guitar Hero series
... is not a note, you will lose your multiplier. The game keeps track of your multiplier and score via a box to the left of the fretboard.
4 KB (670 words) - 21:28, 23 January 2009
- Guitar Hero III
[[Image:Guitar-hero-iii-cover-image.jpg|right|thumb|''Guitar Hero III: Legends of Rock'' box art, featuring [[Judy ...
[[Image:Guitar-hero-3-gameplay.jpg|right|200px|thumb|A screenshot of Battle Mode.]]
7 KB (1174 words) - 21:38, 23 January 2009
- Full Combo
... from simply scoring 100% on a song, since one can "break" (reset) their [[Multiplier]], by overstrumming, and still play 100% of the notes. Nearly every song ...
432 B (66 words) - 21:57, 23 January 2009
- Overstrumming
Overstrumming does not cause points to be subtracted, but it resets the multiplier back to 1x and lowers your [[Rock Meter]].
388 B (64 words) - 21:57, 23 January 2009
- Multiplier
[[Image:Multiplier.jpg|right]]
... ed; for x3, points are tripled, and so on. Whenever you "miss" a note, the multiplier is reset to x1, which is visually shown as a blank value.
882 B (148 words) - 21:58, 23 January 2009
- Guitar Hero 5
| image = [[File:Gh5-cover.jpg|250px]]
... udience. Correctly hitting consecutive notes will build the player's score multiplier. Specially marked sections of the song, if completed correctly, help to bu ...
29 KB (4380 words) - 21:39, 8 August 2009
- Anna Molly
... tive in notes,so it can be easy to master.For High-Scores,try and get an 8-Multiplier in the Chorus.The Verses are considered very difficult because of many dif ...
581 B (98 words) - 07:09, 30 January 2009
- Easter eggs
... tarist now sings along to certain parts of songs, as long as you have a 4X multiplier, and are in the Green on the Rock Meter. They'll sing backing vocals for s ...
... thklok". Screenshot: [http://img165.imageshack.us/img165/9646/skwisgaargy0.jpg Skwisgaar silhouette]
21 KB (3695 words) - 07:27, 17 March 2009