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  • Multiplier
    [[Image:Multiplier.jpg|right]] ... ed; for x3, points are tripled, and so on. Whenever you "miss" a note, the multiplier is reset to x1, which is visually shown as a blank value.
    882 B (148 words) - 21:58, 23 January 2009

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  • Gh1
    [[Image:GH1set.jpg|200px|right]] ... ved. Star Power can double the score at any multiplier, and can bring the multiplier to its highest possible 8x. A single note would then be worth 400 and a c ...
    4 KB (702 words) - 13:13, 22 January 2009
  • Rock Band
    |image=[[Image:Rock band cover.jpg]] ... reenshot it's on the left. The blue "bass groove" allows a player to get a multiplier of 6x. Please stop changing this. -->
    74 KB (11089 words) - 13:34, 22 January 2009
  • GH I
    [[Image:GH1set.jpg|200px|right]] ... ved. Star Power can double the score at any multiplier, and can bring the multiplier to its highest possible 8x. A single note would then be worth 400 and a c ...
    4 KB (702 words) - 15:07, 22 January 2009
  • Guitar Hero III: Legends of Rock
    [[Image:Guitar-hero-iii-cover-image.jpg|right|thumb|''Guitar Hero III: Legends of Rock'' box art, featuring [[Judy ... [[Image:Guitar-hero-3-gameplay.jpg|right|200px|thumb|A screenshot of Battle Mode.]]
    7 KB (1174 words) - 15:11, 22 January 2009
  • Guitar Hero (series)
    ... is not a note, you will lose your multiplier. The game keeps track of your multiplier and score via a box to the left of the fretboard.
    4 KB (670 words) - 17:15, 22 January 2009
  • Guitar Hero
    [[Image:Guitar Hero series controllers.jpg|right|thumb|250px|The controllers bundled with ''Guitar Hero'' releases (f ... [[Image:Guitar Hero 3 - black controller for Xbox 360.jpg|right|thumb|250px|The [[Gibson Les Paul]] guitar controller bundled with X ...
    94 KB (14082 words) - 17:46, 22 January 2009
  • Karaoke Revolution
    [[Image:KRVAIscreen1.jpg|right|thumb|250px|Screenshot from ''Karaoke Revolution Presents: American ... ... getting several greens in a row will create a "combo" and award a 2x score multiplier until the player fails to make green on another phrase. This blue meter re ...
    13 KB (1892 words) - 17:47, 22 January 2009
  • Frets on Fire Trivia
    ... iplier, which multiplies the points for every hit by up to four times. The multiplier is reset when the player misses a note or strums at the wrong time.
    10 KB (1502 words) - 18:10, 22 January 2009
  • Rock Band (video game)
    |image=[[Image:Rock band cover.jpg]] ... reenshot it's on the left. The blue "bass groove" allows a player to get a multiplier of 6x. Please stop changing this. -->
    74 KB (11089 words) - 19:33, 22 January 2009
  • Guitar Hero: World Tour
    | image = [[Image:Guitar Hero World Tour.jpg]] ... wer. Similar to ''[[Rock Band]]'', the band shares a common score, scoring multiplier and band performance meter while each player has their own performance met ...
    58 KB (8788 words) - 19:38, 22 January 2009
  • Guitar Hero Trivia
    ... tarist now sings along to certain parts of songs, as long as you have a 4X multiplier, and are in the Green on the Rock Meter. They'll sing backing vocals for s ... ... thklok". Screenshot: [http://img165.imageshack.us/img165/9646/skwisgaargy0.jpg Skwisgaar silhouette]
    20 KB (3528 words) - 20:33, 22 January 2009
  • Star Power
    ... guitar into a vertical position. When Star Power is activated, the scoring multiplier is doubled until Star Power is depleted. The [[Rock Meter]] also increases ...
    1 KB (203 words) - 10:01, 23 January 2009
  • Guitar Hero series
    ... is not a note, you will lose your multiplier. The game keeps track of your multiplier and score via a box to the left of the fretboard.
    4 KB (670 words) - 21:28, 23 January 2009
  • Guitar Hero III
    [[Image:Guitar-hero-iii-cover-image.jpg|right|thumb|''Guitar Hero III: Legends of Rock'' box art, featuring [[Judy ... [[Image:Guitar-hero-3-gameplay.jpg|right|200px|thumb|A screenshot of Battle Mode.]]
    7 KB (1174 words) - 21:38, 23 January 2009
  • Full Combo
    ... from simply scoring 100% on a song, since one can "break" (reset) their [[Multiplier]], by overstrumming, and still play 100% of the notes. Nearly every song ...
    432 B (66 words) - 21:57, 23 January 2009
  • Overstrumming
    Overstrumming does not cause points to be subtracted, but it resets the multiplier back to 1x and lowers your [[Rock Meter]].
    388 B (64 words) - 21:57, 23 January 2009
  • Multiplier
    [[Image:Multiplier.jpg|right]] ... ed; for x3, points are tripled, and so on. Whenever you "miss" a note, the multiplier is reset to x1, which is visually shown as a blank value.
    882 B (148 words) - 21:58, 23 January 2009
  • Guitar Hero 5
    | image = [[File:Gh5-cover.jpg|250px]] ... udience. Correctly hitting consecutive notes will build the player's score multiplier. Specially marked sections of the song, if completed correctly, help to bu ...
    29 KB (4380 words) - 21:39, 8 August 2009
  • Anna Molly
    ... tive in notes,so it can be easy to master.For High-Scores,try and get an 8-Multiplier in the Chorus.The Verses are considered very difficult because of many dif ...
    581 B (98 words) - 07:09, 30 January 2009
  • Easter eggs
    ... tarist now sings along to certain parts of songs, as long as you have a 4X multiplier, and are in the Green on the Rock Meter. They'll sing backing vocals for s ... ... thklok". Screenshot: [http://img165.imageshack.us/img165/9646/skwisgaargy0.jpg Skwisgaar silhouette]
    21 KB (3695 words) - 07:27, 17 March 2009

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