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Through the Fire and Flames , also known as TTFAF for short, is a song written and recorded by DragonForce, appearing as the first track (and single) on their third studio album, Inhuman Rampage (2006). It is widely considered to be the hardest song in the Guitar Hero series. Because of its inclusion in the game, DragonForce's sales greatly increased following its announcement in the game.[1]
WalkthroughThe intro is generally considered the hardest part of the song. Many people find that upon its completion, the rest of the song is passable. The intro is all hammer-ons, but its speed results in many players failing at less then 5%. A common method for passing the intro to the song is Tapping, but many find it passable while sticking with one fretting and one strumming hand. This is often considered to be the hardest song on the PS2 and Wii version of Guitar Hero III and competes for hardest song on the XBOX360 and PS3 versions with "The Devil Went Down to Georgia" (downloadable content). It is usually considered the hardest full combo in any Guitar Hero game. The song involves intensive strumming and fret work and includes the "Red Snake" (within the section of the song entitled So Far Away 3 in Practice Mode) which has been calculated at about 26.6 notes per second. However, this song was Full Combo'ed by IamChris4Life long before The Devil Went Down to Georgia was by Dannyphenom, although this may be due to the fact that more time was devoted to TTFAF than TDWDTG. HintWhile the listing of song sections under "More Stats" or "Practice" calls the opening passage "They're Hammer Ons," During the real song it is played on the Spanish guitar and in concert on the keyboard. Simply hold down the green button and ignore it, focusing on the melody played on the red, yellow, blue and orange buttons and remember to release them to "pull off" to the green note. Many people prefer to tap this section. A cheat is to put a rubber band around the green note, and attach it with a rubber band for the intro. Technically, the intro is actually full of pulloffs, since in the game and real electric guitar, the ability to pull off makes the green note automatically play and is what propels players through this intro. Had the first note been green, and then the second red, rather than the reverse, then the whole intro could be termed hammerons due to the notes approaching from left to right. Appears InGuitar Hero III (Bonus Tracks) A Master Track is the original recording of a song by an artist. All songs on CD, record, cassette, or any other form of media are based on this recording. This is necessary for the Guitar Hero series because on a master track all instruments are separate tracks, which is required so the guitar sounds can be separate from the rest of the music. In Guitar Hero II, a master track is shown by Performed by such as Stop as Performed by Jane's Addiction. In Guitar Hero III, a master track is indicated as "by". A Full ComboOn June 3rd, 2008, iamchris4life posted a video of his first full combo run of the song. The video is posted below. (Warning: strong language) It is the first recorded full combo of the song. On October 1st, 2008. Baseballkid7 scored the third full combo, which also was the last song he had to full combo. Guitar Hero Phenom did Full Combo the song as well. Trivia
Song StatsNotes: 3,722 Star Power Paths: 25 Average NPS throughout the song: 8.34 VideosExpert 100% - iamchris4life References
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