NickTheGreek (Talk | contribs) (New page: '{{Song |title=Knights of Cydonia |performed=Performed By |by=Muse |year=2006 |game=Guitar Hero III: Legends of Rock |tier=7 |4star=213,732 |5star=299,225 |ludicrous= }}''Knights o...) Newer edit → Current revision'
Knights of Cydonia' is a song written and recorded by English rock band Muse for their fourth studio album Black Holes and Revelations, released in 2006. Appears InGuitar Hero III: Legends of Rock (Tier 7) A Master Track is the original recording of a song by an artist. All songs on CD, record, cassette, or any other form of media are based on this recording. This is necessary for the Guitar Hero series because on a master track all instruments are separate tracks, which is required so the guitar sounds can be separate from the rest of the music. In Guitar Hero II, a master track is shown by Performed by such as Stop as Performed by Jane's Addiction. In Guitar Hero III, a master track is indicated as "by". Walkthrough"Knights of Cydonia" is not considered a very difficult song, but there are several sections which are much harder than the others. There are two sections (technically) which are considered the most difficult in the song. There are three separate sections which feature fast tremolo strumming, reaching speeds of about 13 NPS, including one which lasts continuously for about 30 seconds (Breakneck Desperado 1 and 2). The other sections are "Galloping Rampage" and "Hastening Pursuit". The second "section" consists of "Amending Chorus" and "Galloping Triplets". "Amending Chorus" is, in the original recording of the song, played on the keyboards, and consists of sixteen ten-note phrases, only the first of which is a strummed note. The notes ascend upwards, with a different starting note every two phrases. "Galloping Triplets" is considered a little more difficult because of the wide spacing of notes (orange-red-green, about 6 NPS), which for some is difficult to hit consistently with one hand. However, with the exception of the first note and ten three-note chords at the end of the section, it consists entirely of hammer-ons, so it is possible to tap. One way to fix the inconsistencies of the fast strumming is to determine the length in time of two of the notes. Once that's determined, downstrum at that speed. Adding an upstrum will double the speed of the strums, and if you can hold that speed for a long time it will become easy to combo. One way to fix the "Galloping Triplets" section is to play the frets with one hand until you can comfortably move your strumming hand to tap the highest note. This becomes helpful when trying to hit the orange-red-green section because of the difficulty of hitting them with one hand. An alternate strategy is to elbow strum the first note of the section and tap from there, though this maneuver is more difficult. VideoYouTube : bad video ID !
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