Guitar Hero II is the second game released in the Guitar Hero series. It is also the first game to be released on the Xbox 360 as well as the PS2. The 360 version has many new features that were not included on the PS2 version.
New songsFor the port, RedOctane licensed 10 new tracks (8 main setlist songs, 2 bonus songs):
There are also changes to charts from the original songs. For example, in Stop!, there are two more SP phrases, and in Monkey Wrench, the first note (on Expert at least) is a blue sustain one beat before the original start. The setlist for the game has been changed to reflect the new tracks and a new understanding of the difficulty of the original songs. For a complete list of songs, see Song List. Downloadable contentSee Song List for more information. There are currently 5 track packs available for 500 Microsoft points each. There have not been any announcements of new packs.
LeaderboardsThe 360 version also features leaderboards on Xbox Live. Scores are split into three groups:
Scores listed on the leaderboards do not include the percentage or note streak acheived on a player's best run. In fact, the only designation of any kind is a small letter next the the score, denouncing which difficulty level the score was acheived on. The leaderboards have already been hacked (much like other XBL learderboards), making total scores of over 1 billion and song scores quite a bit over the optimal scores possible to show up on the boards. Neither RedOctane nor Activision have remedied this problem yet, despite much fan complaining. GlitchA glitch has been discovered that allows players to beat any song with minimal effort, particularly useful to people playing solely for achievements. The glitch was discovered by user "r0kk_on" on the GameFAQs message boards.[1] For more, see glitch. References
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