- Xbox 360
... and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and server ...
... s for about US$5 to $15. Items are purchased using [[Microsoft Points]], a proprietary currency used to reduce [[credit card]] transaction charges. On November 2 ...
73 KB (10510 words) - 17:25, 22 January 2009
- PlayStation 2
... 5, the European version was still available. The kit boots by installing a proprietary interface, the [[run-time environment]], which is on a region-coded [[DVD] ...
** 2 proprietary PlayStation controller ports (250 kHz clock for PS1 and 500 kHz for PS2 co ...
44 KB (6317 words) - 07:07, 30 January 2009
- Wii
... ernal speaker. The Wii Remote can connect to expansion devices through a [[proprietary]] port at the base of the controller. The device bundled with the Wii reta ...
... and [[Nintendo GameCube Modem Adapter|Modem Adapter]]. The console uses a proprietary port for video output and is therefore incompatible with all Nintendo Game ...
80 KB (11933 words) - 17:27, 22 January 2009
- Microphone
... taching the microphone to the news reporters suit lapel) microphones use a proprietary connector for connection to a wireless transmitter. Since 2005, profession ...
51 KB (7651 words) - 17:31, 22 January 2009
- Universal Serial Bus
(NS: non-standard, existing for specific proprietary purposes not at the guidance of the USB-IF.)
===Proprietary connectors and formats===
64 KB (9928 words) - 17:58, 22 January 2009
- Frets on Fire Trivia
... GPL]] (source code, tutorial files, graphics)<br />[[Proprietary software|Proprietary media]] (included fonts and songs)<ref name="license">{{ cite web | url = ...
... . The game's included song files and some internal fonts are [[proprietary|proprietary]], and their redistribution is not permitted.<ref name="license"/>
10 KB (1502 words) - 18:10, 22 January 2009
- Software release life cycle
... tary betas go to a relatively small group of testers. Recipients of highly proprietary betas may have to sign a [[non-disclosure agreement]]. A release is called ...
19 KB (2846 words) - 18:29, 22 January 2009
- ITunes
|license = [[Proprietary software|Proprietary]]
'''iTunes''' is a [[Proprietary software|proprietary]] [[digital media|digital]] [[media player (application software)|media pl ...
51 KB (7834 words) - 18:48, 22 January 2009
- GameTap
| license = [[Proprietary software|Proprietary]]
18 KB (2659 words) - 18:55, 22 January 2009
- FM radio
... t only 1187.5 [[bits per second]], thus is only suitable for text. A few [[proprietary]] systems are used for private communications. A variant of RDS is the Nor ...
... niques, makes use of advanced [[audio compression|compressed audio]]. The proprietary [[iBiquity]] system, [[brand]]ed as "[[HD Radio]]", currently is authorize ...
24 KB (3609 words) - 19:18, 22 January 2009
- Compact Disc
... ld nearly 100 high quality images, scanned prints and slides using special proprietary encoding. Photo CD discs are defined in the [[Rainbow Books|Beige Book]] a ...
41 KB (6387 words) - 19:19, 22 January 2009
- MP3
... e the popularity of the MP3 format, online music retailers often use other proprietary formats that are encrypted or obfuscated in order to make it difficult to ...
... ws Media Audio|WMA]]. [[Microsoft]] chose to move away from MP3 to its own proprietary [[Windows Media]] format to avoid licensing issues associated with these p ...
44 KB (6644 words) - 19:43, 22 January 2009
- DJ Hero
... awsuit contends that Activision purchased 7 Studios to both gain access to proprietary technology and to delay publication of the game so ''DJ Hero'' could come ...
19 KB (2731 words) - 08:41, 12 June 2009