- Gh1
In Guitar Hero, players use the strum bar along with the fret buttons to play notes that scroll down the screen ...
4 KB (702 words) - 13:13, 22 January 2009
- Rock Band
... with the ability to play three different peripherals modeled after music instruments (a [[guitar]] peripheral for [[lead guitar]] and [[bass guitar]] gamep ...
... e instrument peripherals, as well as for purchase separately. Individual instrument peripherals were released at a later date. The game has received widesp ...
74 KB (11089 words) - 13:34, 22 January 2009
- Rock Band 2
... merica for the [[Xbox 360]] on September 14, 2008, along with individual instrument peripherals. The software/hardware bundle for the Xbox 360 was made ava ...
... with the ability to play three different peripherals modeled after music instruments (a [[guitar]] peripheral for [[lead guitar]] and [[bass guitar]] gamep ...
48 KB (7171 words) - 14:58, 22 January 2009
- GH I
In Guitar Hero, players use the strum bar along with the fret buttons to play notes that scroll down the screen ...
4 KB (702 words) - 15:07, 22 January 2009
- Guitar Hero: On Tour
... s their stylus (a special pick-shaped stylus is included with the game) to strum the notes on the touch screen. [[Star Power]] is activated either by blowi ...
7 KB (1046 words) - 15:09, 22 January 2009
- Medium
... people find it easier to strum long strings of a note or a chord by simply strumming to the correct beat, whereas in easy one must follow a restricted note ...
905 B (156 words) - 17:10, 22 January 2009
- Guitar Hero (series)
... hit 30 notes in a row, you will get a 4x multiplier. If you miss a note or strum where there is not a note, you will lose your multiplier. The game keeps t ...
4 KB (670 words) - 17:15, 22 January 2009
- Harmonix Music Systems
... essible to those who would otherwise have trouble learning a traditional instrument.
... |PC]] [[CD-ROM]]. ''The Axe'' enabled consumers to easily perform unique instrumental solos by using a PC [[joystick]]. Harmonix then designed "CamJam", wh ...
14 KB (1999 words) - 17:22, 22 January 2009
- Bass guitar
{{Infobox Instrument
|classification=[[String instrument]] ([[pizzicato|plucked]] or [[plectrum|picked]])
56 KB (8845 words) - 17:29, 22 January 2009
- Microphone
... anguage,EN.html "AKG D 112 - Large-diaphragm dynamic microphone for bass instruments]"</ref>. In audio engineering several kinds of microphones are often u ...
|title=Local firms strum the chords of real music innovation
51 KB (7651 words) - 17:31, 22 January 2009
- Guitar Hero
... nd create music using a [[DualShock]] controller as if it were a musical instrument.<ref>{{cite web|accessdate=2008-07-24|url=http://media.www.dailyiowan.c ...
... ying an actual guitar, except it uses five colored "fret buttons" and a "[[strum]] bar" instead of [[fret]]s and strings. The development of ''Guitar Hero' ...
94 KB (14082 words) - 17:46, 22 January 2009
- Rock Band (video game)
... with the ability to play three different peripherals modeled after music instruments (a [[guitar]] peripheral for [[lead guitar]] and [[bass guitar]] gamep ...
... e instrument peripherals, as well as for purchase separately. Individual instrument peripherals were released at a later date. The game has received widesp ...
74 KB (11089 words) - 19:33, 22 January 2009
- Guitar Hero: World Tour
... ositive reviews with critics responding positively to the quality of the instrument controllers, the customization abilities, and improvements in the game' ...
... four players to play together in a virtual band through these different instruments. Successfully hitting notes increases the player's or band's score, a ...
58 KB (8788 words) - 19:38, 22 January 2009
- Hammer Ons and Pull Offs
... r note. An example would be a three note sequence of blue, yellow, red. By strumming the blue note as normal, you "pull off" off of it and finger the lower ...
... of the notes; in rarer instances, it is downright improbable to be able to strum each note individually.
4 KB (720 words) - 09:53, 23 January 2009
- Guitar Hero series
... hit 30 notes in a row, you will get a 4x multiplier. If you miss a note or strum where there is not a note, you will lose your multiplier. The game keeps t ...
4 KB (670 words) - 21:28, 23 January 2009
- Guitar Hero On Tour
... s their stylus (a special pick-shaped stylus is included with the game) to strum the notes on the touch screen. [[Star Power]] is activated either by blowi ...
7 KB (1046 words) - 21:33, 23 January 2009
- Overstrumming
Overstrumming is when the player strums where there are no notes.
Overstrumming does not cause points to be subtracted, but it resets the multiplier b ...
388 B (64 words) - 21:57, 23 January 2009
- Guitar Hero 5
... as drop-in/drop-out play, bands composed of any combination of available instruments, a Rockfest competitive mode consisting of several various scoring mec ...
... r any combination of instruments, including all four players on the same instrument if they so choose.<ref name="shacknews preview"/> While playing in a ba ...
29 KB (4380 words) - 21:39, 8 August 2009
- Ace Of Spades
... . Simply strum the greens and orange, then Hammer-on the blue and yellows, strumming on the reds. The verses consist primarily of very easy chords.
924 B (126 words) - 06:55, 26 January 2009
- Texas Flood
... ility of [[HOPO]]s in the original Guitar Hero almost forces the player to strum every note, making this chart an unforgiving combo breaker. It also has th ...
... ayer struggling to pass; they will most likely just destroy combos. Try to strum as many notes in the longer strings as you can, or if you're daring, go ah ...
1 KB (219 words) - 06:59, 26 January 2009